GRASE: Geometry-native Real-to-sim Agentic Scene Modeling from Video

Embodied AI and Robotics World Models Semantic Mapping Agent Agent Planning Autonomous Workflows CV VSER
真实场景到仿真场景的转换(Real-to-sim conversion)旨在将真实环境中采集的视频转化为可编辑的三维场景,同时精准保留所观测到的几何结构与空间布局。现有方法通常采用单次前向传递、松散耦合的范式:各处理阶段仅能从前序阶段获得有限反馈,导致误差逐级累积且缺乏可靠的修正机制,最终生成的三维场景在结构上难以保持一致。本文提出GRASE——一种基于智能体(agentic)的框架,通过在整个建模过程中将多视角视频观测数据作为持续参照基准,从而闭环式地解决上述问题。GRASE并不固化中间估计结果;一旦渲染结果与原始采集数据出现偏差,系统即刻修正当前假设,从而突破传统流程中对中间结果“一锤定音”的固有局限。具体而言,GRASE首先依据深度信息与多视角线索拟合出建筑主体结构及其门窗等开口构件;随后,一个智能体在统一坐标系下放置生成的各类资产(assets),并实时校验其相互之间的空间关系;最后,针对每一项资产,迭代优化其几何形状与空间位姿,以提升其在所有观测视角下的整体一致性。通过将上述步骤以反馈机制紧密耦合,GRASE不仅能准确定位结构性偏差所在,还能仅针对性地修正引发问题的局部组件,同时严格维持跨视角的一致性。由此生成的三维场景不仅高度保真于输入视频,而且在各视角间保持几何一致,可直接用于物理仿真等下游任务。实验结果表明,GRASE显著优于其他前沿方法,包括基于GPT-6-Astra实现的端到端真实场景直转仿真方案。
Real-to-sim conversion aims to turn a captured video of a real environment into an editable 3D scene while preserving the geometry and layout of what was observed. Existing methods often follow a one-pass, loosely coupled paradigm: each stage receives only limited feedback from previous stages, allowing errors to propagate without reliable correction and leaving the final scene inconsistent. We present GRASE, an agentic framework that closes this loop by treating the captured multi-view video observations as a standing reference throughout scene modeling. Instead of committing to intermediate estimates, GRASE revises its current hypothesis whenever rendered evidence disagrees with the capture, overcoming the fixed intermediate assumptions of conventional pipelines. Specifically, GRASE first fits the architectural shell and its openings from depth and multi-view cues. An agent then places generated assets in a shared coordinate frame while checking their spatial relationships. Finally, each asset's geometry and placement are refined iteratively to improve agreement across the observed views. By coupling these steps through feedback, GRASE localizes structural discrepancies and revises only the responsible components, while preserving cross-view consistency. The resulting 3D scenes are faithful to the input, consistent across views, and suitable for simulations. In our experiments, GRASE substantially outperforms other state-of-the-art methods, including a direct real-to-sim conversion using GPT6-Astra.
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