EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI

Embodied AI and Robotics SRT Sim-Platform GenAI Other GenAI ML RL
2026年07月08日
我们提出了EmbodiedGen V2——一款面向具身智能的生成式三维世界引擎,用于构建可直接执行、即开即用的仿真环境。尽管面向仿真的三维资产生成技术已取得飞速进展,但将此类资产组装成适用于策略训练的任务环境,目前仍主要依赖人工操作,严重制约了闭环学习的大规模扩展。EmbodiedGen V2通过一种统一的“即仿真就绪”(sim-ready)表征体系,弥合了这一关键鸿沟:该体系有机整合了跨仿真器资产、交互功能属性(interaction affordances)、任务驱动型三维世界、大规模多房间场景,以及具备状态记忆能力的“氛围编码”(Vibe Coding),从而构建出一套可生成、可编辑、可复用的仿真流水线。所生成的环境全面支持物体操纵、自主导航、移动操纵、跨仿真器部署,以及具身策略训练。在评估实验中,资产生成流水线的人工验收率达96.5%,碰撞检测成功率高达98.6%;83.3%的任务驱动型三维世界可直接投入下游仿真使用,无需任何人工修改。进一步地,基于生成环境开展在线强化学习,使仿真任务成功率从9.7%显著提升至79.8%;该策略迁移至真实机器人后,任务成功率亦从21.7%大幅提升至75.0%。上述成果充分表明,EmbodiedGen V2已成为支撑具身策略训练、评估与部署的可扩展仿真基础设施。
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
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