Planar-SfM: Camera Pose Estimation via Homography Graph Embeddings

CV Backbone VSER
2026年06月30日
运动恢复结构(SfM)系统在处理平面场景时传统上面临困难,因为基于标准对极几何的方法在此类场景下会发生退化。我们并未将平面表面视为一种限制,而是提出了一种统一框架,转而将其作为几何约束的重要来源加以利用。我们的核心洞见在于:每个在多个视角中均可见的平面,均可通过单应性分解独立估计相机间的相对位姿。通过聚合来自多个平面(甚至仅一个主导平面)的估计结果,我们可在传统方法失效的场景中实现鲁棒的位姿恢复。我们引入了一种新颖的图模型方法:首先基于单应性估计构建位姿图,再借助谱嵌入技术识别并剔除不可靠的边。本方法将基于单应性的位姿估计映射到实数轴上,依据其几何一致性与视觉一致性进行排序,从而高效地提取出一棵最大一致生成树,用于最终的位姿恢复。该方法天然适用于两类场景:一类是高度平面化的环境(例如室内体育场馆),另一类则是通用的三维环境。我们在篮球场图像数据上验证了本方法的优越性——现有方法在此类数据上普遍表现不佳;同时,在IMC Phototourism基准中的无约束室外场景上,本方法亦达到或超越了当前最优水平。
Structure from Motion (SfM) systems traditionally struggle with planar scenes, where standard epipolar geometry-based methods become degenerate. Rather than viewing planar surfaces as a limitation, we propose a unified framework that leverages them as a source of geometric constraints. Our key insight is that each planar surface visible across multiple views provides an independent estimate of relative camera poses through homography decomposition. By aggregating estimates from multiple planes or even from a single dominant plane we achieve robust pose recovery in scenarios where traditional methods fail. We introduce a novel graph-based approach that constructs a pose-graph from homography estimates and employs spectral embedding to identify and filter unreliable edges. Our method maps homography-based pose estimates onto the real line based on their geometric and visual consistency, enabling efficient extraction of a maximally consistent spanning tree for pose recovery. This approach naturally handles both highly planar scenes, such as indoor sports arenas, and general $3$D environments. We demonstrate superior performance on basketball court imagery where existing methods struggle, while matching or exceeding state-of-the-art results on unconstrained outdoor scenes from the IMC Phototourism benchmark.
许愿