RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis

CV NeRF 3DGS
不同iable volumetric rendering-based方法在新视角合成方面取得了显著进展。一方面,创新方法已经用局部参数化结构替换了神经辐射场(NeRF)网络,使得在合理的时间内能够实现高质量的渲染。另一方面,方法已经使用可微分的splatting代替了NeRF的光线投射,使用高斯核快速优化辐射场,允许对场景进行精细的适应。然而,不规则间距核的可微分光线投射鲜有探索,而尽管splatting能够实现快速渲染时间,但容易出现明显的伪影。我们的工作通过提供一个物理上一致的发射辐射c和密度{\ sigma}的公式,用球面高斯/谐波关联的高斯函数对所有频率的色度进行表示,填补了这一空白。我们还引入了一种方法,使用一种算法将辐射场分层积分,并利用BVH结构实现不规则分布的高斯的可微分光线投射。这使得我们的方法能够对场景进行精细的适应,同时避免了splatting伪影。因此,我们实现了比最先进技术更优秀的渲染质量,同时保持合理的训练时间,并在Blender数据集上实现了25 FPS的推理速度。项目页面包括视频和代码:https://raygauss.github.io/
Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling high-quality renderings in a reasonable time. On the other hand, approaches have used differentiable splatting instead of NeRF's ray casting to optimize radiance fields rapidly using Gaussian kernels, allowing for fine adaptation to the scene. However, differentiable ray casting of irregularly spaced kernels has been scarcely explored, while splatting, despite enabling fast rendering times, is susceptible to clearly visible artifacts. Our work closes this gap by providing a physically consistent formulation of the emitted radiance c and density {\sigma}, decomposed with Gaussian functions associated with Spherical Gaussians/Harmonics for all-frequency colorimetric representation. We also introduce a method enabling differentiable ray casting of irregularly distributed Gaussians using an algorithm that integrates radiance fields slab by slab and leverages a BVH structure. This allows our approach to finely adapt to the scene while avoiding splatting artifacts. As a result, we achieve superior rendering quality compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset. Project page with videos and code: https://raygauss.github.io/
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